package cate.game.client.msg.id;

import cate.game.client.msg.MsgConfig;

public class MsgIdBDws {

    public static final MsgConfig MY_BASE_INIT_REQ = new MsgConfig(MsgIdA.DWS, 1, "我的段位赛基础数据初始化 の 请求");

    public static final MsgConfig MY_BASE_INIT_RESP = new MsgConfig(MsgIdA.DWS, 2, "我的段位赛基础数据初始化 の 返回");

    public static final MsgConfig MATCH_REQ = new MsgConfig(MsgIdA.DWS, 3, "匹配 の 请求");

    public static final MsgConfig MATCH_RESP = new MsgConfig(MsgIdA.DWS, 4, "匹配 の 返回");

    public static final MsgConfig OPPO_DETAIL_REQ = new MsgConfig(MsgIdA.DWS, 5, "匹配对手详情 の 请求");

    public static final MsgConfig OPPO_DETAIL_RESP = new MsgConfig(MsgIdA.DWS, 6, "匹配对手详情 の 返回");

    public static final MsgConfig CHALLENGE_REQ = new MsgConfig(MsgIdA.DWS, 7, "向匹配对手发起挑战 の 请求");

    public static final MsgConfig CHALLENGE_RESULT_RESP = new MsgConfig(MsgIdA.DWS, 8, "挑战结果 の 返回");

    public static final MsgConfig GUESS_STEP_REQ = new MsgConfig(MsgIdA.DWS, 9, "竞猜阶段查询 の 请求");

    public static final MsgConfig GUESS_STEP_RESP = new MsgConfig(MsgIdA.DWS, 10, "竞猜阶段查询 の 返回");

    public static final MsgConfig GUESS_DETAIL_REQ = new MsgConfig(MsgIdA.DWS, 11, "竞猜详情 の 请求");

    public static final MsgConfig GUESS_DETAIL_RESP = new MsgConfig(MsgIdA.DWS, 12, "竞猜详情 の 返回");

    public static final MsgConfig GUESS_REPLAY_REQ = new MsgConfig(MsgIdA.DWS, 13, "竞猜回放 の 请求");

    public static final MsgConfig GUESS_REPLAY_RESP = new MsgConfig(MsgIdA.DWS, 14, "竞猜回放 の 返回");

    public static final MsgConfig GUESS_BET_REQ = new MsgConfig(MsgIdA.DWS, 15, "竞猜下注 の 请求");

    public static final MsgConfig GUESS_BET_DATA_REQ = new MsgConfig(MsgIdA.DWS, 17, "竞猜下注数据查询 の 请求");

    public static final MsgConfig GUESS_BET_DATA_RESP = new MsgConfig(MsgIdA.DWS, 18, "竞猜下注数据查询 の 返回");

    public static final MsgConfig GUESS_HISTORY_QUERY_REQ = new MsgConfig(MsgIdA.DWS, 19, "段位赛今日竞猜历史查询 の 请求");

    public static final MsgConfig GUESS_HISTORY_QUERY_RESP = new MsgConfig(MsgIdA.DWS, 20, "段位赛今日竞猜历史查询 の 请求");

    public static final MsgConfig DW_REWARD_REQ = new MsgConfig(MsgIdA.DWS, 21, "领取段位奖励 の 请求");

    public static final MsgConfig RANK_LIST_REQ = new MsgConfig(MsgIdA.DWS, 31, "段位赛排行榜 の 请求");

    public static final MsgConfig RANK_LIST_RESP = new MsgConfig(MsgIdA.DWS, 32, "段位赛排行榜 の 返回");

    public static final MsgConfig RANKER_COMPETITION_QUERY_REQ = new MsgConfig(MsgIdA.DWS, 33, "段位赛大神风采比赛查询 の 请求");

    public static final MsgConfig RANKER_COMPETITION_QUERY_RESP = new MsgConfig(MsgIdA.DWS, 34, "段位赛大神风采比赛查询 の 返回");

    public static final MsgConfig MY_COMPETITION_HISTORY_REQ = new MsgConfig(MsgIdA.DWS, 35, "我自己的历史比赛查询 の 请求");

    public static final MsgConfig MY_COMPETITION_HISTORY_RESP = new MsgConfig(MsgIdA.DWS, 36, "我自己的历史比赛查询 の 返回");

    public static final MsgConfig MY_STAT_REQ = new MsgConfig(MsgIdA.DWS, 61, "个人统计数据 の 请求");

    public static final MsgConfig MY_STAT_RESP = new MsgConfig(MsgIdA.DWS, 62, "个人统计数据 の 返回");

    public static final MsgConfig HANG_REWARD_REQ = new MsgConfig(MsgIdA.DWS, 81, "段位赛挂机奖励领取 の 请求");

    public static final MsgConfig CHEER_REQ = new MsgConfig(MsgIdA.DWS, 91, "助威 の 请求");

    public static final MsgConfig PROGRESS_REQ = new MsgConfig(MsgIdA.DWS, 101, "活动进度 の 请求");

    public static final MsgConfig PROGRESS_RESP = new MsgConfig(MsgIdA.DWS, 102, "活动进度 の 返回");

    // 暂时未使用
    public static final MsgConfig ACTIVITY_STATE_REQ = new MsgConfig(MsgIdA.DWS, 1001, "指定战区段位赛活动状态 の 请求");
    // 暂时未使用
    public static final MsgConfig ACTIVITY_STATE_RESP = new MsgConfig(MsgIdA.DWS, 1002, "指定战区段位赛活动状态 の 返回");

}
